9/20/2023 0 Comments Cemu 1.7.5 crash zelda fixIn driconf, force_glsl_extensions_warn=enable, allow_higher_compat_version=enable Instead, when using MESA_GL_VERSION_OVERRIDE=4.5COMPAT, it shows a corrupted image and when loading the saved game it breaks Hi all, i tried with MESA_GLSL_OVERRIDE="400" with a new game on menu, but you see the black screen that if the audio is perfect, you hear walking and jumping normal but without image. > If you find an issue (except the way I code :) ) I'll be interested to know > I barely tested it with radeonsi on a R9-270X and it seems to work (at least > MESA_GL_VERSION_OVERRIDE=4.5 wine64 Cemu.exe > - Enable offloading GL driver work to a separate thread > And then disable (or check that it's not enabled) : > - Force GLSL extension behavior to 'warn' > Activate all of them and activate too : > - Allow a uncompatible VBO validation against core profile > - In core profile allow glGetString(GL_EXTENSIONS) > - In core profile allow glDrawArray with primitives > GL_TRIANGLES > - Bypass mesa_Uniform when location is -1 > You must activate them prior launching CEMU, they're labeled : > This patch will provide 4 new options in driconf.
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